Accessibility is very important to Insomniac Games and PlayStation, and we are committed to offering accessibility options in each of our games. Below is a list of the accessibility options offered in Marvel's Spider-Man 2 at launch, both on disc and via our first game update. Additionally, at the bottom, we have a list of accessibility options planned for a future game update with a target release sometime in early 2024.
> Indicates nested menu that will be expandable to see a full list of options.
* Indicates game update required.
Gameplay
Challenge Level Modifiers >
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- Enemy Health: Adjust enemy health
- Enemy Damage: Adjust how much damage enemy attacks deal
- Stealth Awareness: Adjust how quickly enemies can detect the player
- Game Speed: Alter the game to 30%, 50%, and 70% of the real-time speed
- Chase Assist: Chase targets' top movement speed is lowered so there is a longer window before the target escapes. Automatically attaches to the chase target when within range. Press [R3] to automatically turn the camera towards the chase target.
- Simplify Puzzles: Simplify some of the game’s puzzles such as the Genetic Splicer, Molecule Identification Tool, and others.
- Dodge/Parry Timing: Increases the dodge and parry window time.
- Enhanced Auto-Aim: Snap onto targets with greater ease while in aim mode.
- QTE Autocomplete: Auto advance all QTE sequences without button presses.
- Auto Heal*: When enabled, if a full Focus Bar is available, use it to automatically Heal when under the specified amount of health.
Swing Assists >
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- Steering Assistance: Higher values allow for easier web-swinging while lower values reduce the amount of resistance and cause physics to have a greater affect on web-lines while swinging.
- Slow Corner Timescale: Slow game speed during corner transitions to reduce disorientation when whipping around a corner at high speeds.
- Web Line Bending: Turn on/off the ability for Web Lines to bend while walking on them.
Controls
Invert Controls >
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- Invert Look Control: Inverts camera controls
- Invert Web Wings Control: Inverts Web Wings controls on up/down (Y-Axis), left/right (X-Axis), or both
Vibration >
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Vibration Setting*: Switch between Experiential, Functional, or None
- Experiential*: All vibrations are enabled; feel the thunderous impacts of villain attacks all the way to the moving electric buzz of Miles' Venom powers. This setting is designed to provide an engaging and immersive sensory experience, making player feel like they are truly embodying these iconic Super Heroes.
- Functional*: Only vibrations that provide useful cues for gameplay and accessibility are enabled: this setting focuses only on crucial gameplay elements such as objectives, abilities, wayfinding, critical health, interactive clues such as detecting hidden objects or navigating the environment, etc.
- None*: Controller vibration is disabled.
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Vibration Setting*: Switch between Experiential, Functional, or None
- Repeated Button Presses: When set to Hold, on-screen button prompt sequences that require multiple button taps can be completed by holding the button instead.
- Continuous Dodge: When enabled, hold dodge button to continuously dodge.
Toggles >
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- Aim Mode: Sets aim action to a toggle or a button hold.
- Swing/Parkour Mode: Sets swinging and parkour to a toggle or a button hold
- Air Trick Mode: Set Air Tricks input to HOLD or TOGGLE to perform tricks while swinging or gliding
- Web Wings Mode: Set to TOGGLE to deploy Web Wings on/off with button, or set to HOLD to deploy Web Wings on by holding and tapping and off by releasing.
- Melee Mode: Sets Melee action as either toggled on/off or a button tap.
- Web-Shooter Burst: Enable firing up to three webs at once. Allows the player to fully web up most enemies in one button press.
Vibration >
- Vibration Intensity: Adjust the intensity of controller vibrations.
Camera
Camera Sensitivity >
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- Look Sensitivity
- Aim Sensitivity
- Camera Shake: Turns camera shake ON or OFF during gameplay
- Swing Camera Motion: Adjust the amount of roll, pitch, and field of view (FOV) changes while swinging.
- Camera Follow: Automatically rotate the camera behind Spider-Man while swinging or running.
- Combat Camera: Automatically rotates the camera to assist with keeping enemies in view.
- Look at Waypoint: Automatically turns the camera towards the objective waypoint.
Audio
Volume >
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- Global Volume: Adjust the overall volume of the game.
- Music Volume: Adjust the volume of the game's music.
- Speech Volume: Adjust the volume of the game's dialogue.
- UI Volume: Adjust the volume of UI and HUD sound effects.
- SFX Volume: Adjust the volume of the in-game sound effects.
Wireless Controller Speaker >
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- Controller Speaker Volume: Adjust the volume of the DualSense Wireless Controller speaker
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Controller Speaker Mode*:
- Experiential*: Plays immersive sounds through the controller speaker.
- Functional*: Only play critical gameplay sounds through the controller speaker.
- Off*: Disable sounds from playing through the controller speaker."
- Narrated ASL: Enable narration of subtitled American Sign Language Lines.
- Voice Boost: When enabled, dialogue in the game is turned up to be more audible. While characters are speaking, it adjusts other sounds, so the dialogue is clearer.
Frequency Controls >
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- High Frequency Cutoff: Disable high frequencies from 6000Hz and up.
- Notch Frequency Filter: Enables the notch frequency filter slider to remove a specific frequency range.
- Low Frequency Cutoff: Disable low frequencies from 600Hz and below.
Subtitles
- Subtitles: Display Subtitles for spoken dialogue.
Subtitle Customization >
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- Subtitle Size: Adjust the size of subtitles
- Subtitle Color: Set the text color for subtitles
- Subtitle Speaker Color: Set the speaker name color for subtitles
- Subtitle Background Color: Enable a background for subtitles for improved readability
- Subtitle Background Opacity: Adjust the transparency of text on screen
Visual
- Fullscreen Effects: When turned OFF, damage vignettes, intense flashing effects, and effects that impact the entire screen will be removed.
- Center Dot: Enable a persistent dot in the center of the screen to help provide a focal point. Hidden during cinematics.
Screen Effects >
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- Motion Blur: Adjust the blurring effect created by camera motion and fast moving objects. Lower settings have less blur, while higher settings have more apparent blur.
- Film Grain: Adjust the intensity of the film grain visual effect. The 0 setting is the lowest and 10 setting is the highest.
- Chromatic Aberration: Enable Chromatic Aberration. Provides a filmic effect where colors appear slightly shifted and out of focus at the image's corners.
- Depth of Field: Turn ON or OFF the blurring effect for objects that are out of focus with the camera. When enabled, the farther away an object is from the camera's focusing point, the less sharpness in detail it will have.
High Contrast Options >
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- Hero Shader: Apply a solid single-color shader on the Hero to improve visibility.
- Ally Shader: Apply a solid single-color shader on the a friendly to improve visibility.
- NPC Shader: Apply a solid single-color shader on NPCs to improve visibility.
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Enemy Shader: Apply a solid single-color shader on enemies to improve visibility, and adjusts color for specific enemy types, including:
- Basic Enemy Shader
- Ranged Enemy Shader
- Advanced Enemy Shader
- Menace Enemy Shader
- Boss Shader
- Story Critical Shader: Apply a solid single-color shader to key interactable elements to improve visibility.
- Combat Interactable Shader: Apply a solid single-color shader to throwables and distractions during stealth and combat to improve visibility.
- Collectible Shader: Apply a solid single-color shader on collectible items to improve visibility. This includes items found in the world like Spider-Bots, Tech Parts, and more
- High Contrast Background: Enable a high contrast background for assistance with visual clarity of some elements.
- High Contrast Spider-Sense: Enable a high contrast Spider-Sense effect.
- High Contrast Perfect Dodge*: Apply a high contrast color to the Perfect Dodge effect to improve visual clarity.
UI
Hints >
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- Control Hints: Control hints are displayed on the bottom left corner of the Heads-Up Display (HUD).
- Explicit Puzzle Hints: Explicit puzzle hints explain how to complete a puzzle.
- Lock Mini-Map North: When enabled, north is locked to the top of the mini-map regardless of which direction the player is facing.
- UI Parallaxing: When turned OFF, Heads-Up Display (HUD) and Pause Menu elements will stay in place on-screen.
- Mission Waypoint Display: Toggle to “Always Show” or “Show on Scan Only”.
- Emphasis Text Color: Set the color for emphasized text.
- Icon and Prompt Size: "Set the size for in-world waypoints, icons, and prompts.
Shortcuts
Assign shortcuts to the Left and Right D-Pad, including:
- Open FNSM App
- Launch Photo Mode
- Toggle Contrast Options
- Game Speed 70%, 50%, 30%
- Combat & Traversal Abilities
- Abilities
- Gadgets
- Symbiote Surge / Mega Venom Blast
Non-Menu
- Puzzle Skips: Puzzles will have the option to skip via the Pause menu
Accessibility Options planned for March 7th update
Audio
SCREEN READER >
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Screen Reader: The screen reader reads aloud the text on the screen, and provides spoken guidance for navigating the menus.
- Screen Reader Enabled: Settings Menu, Tutorials, Boot Screen
- Screen Reader Volume: Adjust Screen Reader volume
- Repeat Delay Time: Set the amount of time, in seconds, before the current set of entries will be repeated on idle.
- Repeat Delay Scale: If On, each time the highlighted entry is repeated on idle it will double, up to a maximum of 60 seconds.
SHORTCUTS
- Screen Reader Status
AUDIO DESCRIPTIONS
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Audio Descriptions: Enable descriptive narration of in-game cinematics.
- Audio Descriptions Enabled
- Audio Description Volume
SUBTITLES (AND CAPTIONS)
Captions: Display closed captions for non-speech sounds for key in-game events and combat music.
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Caption Customization: Adjust settings for Captions, including:
- Caption Size
- Caption Color
- Caption Background Color
- Caption Background Opacity
AUDIO OUTPUT >
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- Mono Audio
VISUAL
- Aim Arc Color: Set the color arc indicator when throwing.
- Target Arc Color: Set the color target indicator when throwing.
- Center Dot Color: Enable a persistent center dot on the center of the screen to help provide a focal point. Hidden during cinematics.
HIGH CONTRAST OPTIONS >
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- High Contrast Presets: Enable various shader and high contrast options to help with visibility. Use presets or customize each setting individually.
- High Contrast Outlines
TOGGLES
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- UI Holds: When set to faster, menu holds take less time to complete.
CONTROLS
- Touchpad in Combat: Turn off to disable access to the Touch Pad menu during combat.
CONTROLLER >
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- Controller Remapping: Remap button configurations
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Customize Controls
- Alternate Layouts (left/right bias)
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