For optimal performance, make sure you are using the latest drivers for your GPU and ensure your game is up to date. Restart Steam and check the Downloads section to make sure you have the latest version.
Marvel's Spider-Man Remastered offers a broad range of settings that can be used to tweak graphical fidelity and performance. These settings are accessible from the menu before starting te game and from the options menu while pausing the game.
Select the monitor the game should be displayed on.
- Window Mode
Switches between Fullscreen, Window Mode and Exclusive Fullscreen.
- Display Resolution
Changes the display resolution for the game. Keep the selected resolution equal to the resolution of your monitor for the best image quality. Higher resolutions require more GPU power.
- Refresh rate
Sets the refresh rate used by your display device. Can only be adjusted when using Exclusive Fullscreen.
Enabling VSYNC synchronizes the rate at which new frames are delivered to the screen by the game, preventing tearing. The Half Refresh Rate option limits the frame rate to half the refresh rate, to allow for a more consistent frame rate in situations where the full refresh rate can not consistently be reached.
Change the brightness of the game.
Toggle between displaying the game in HDR or SDR. This option can only be toggled when HDR is already enabled in Windows.
- HDR Max Luminance
Adjust the maximum luminance produced by the game in HDR mode. Measured in nits.
Techniques to smooth out geometry edges. The default setting is TAA, or Temporal anti-aliasing. You can also disable this setting, or choose SMAA.
- Upscale Method
Allows switching between multiple anti-aliasing and upscaling algorithms. These are used both to provide improved visuals as well as to improve performance. This includes Insomniac Games' Temporal Injection, NVIDIA DLSS, and AMD FSR 2.0. Use the options below to set a quality level, including the ability to set a minimum framerate and automatically adjust quality.
- Upscale Quality
Select the desired quality mode for the upscaling algorithm. Higher quality options use a higher intermediate rendering resolution, while high performance options use a lower resolution but will allow for higher framerate. Will always be set to Dynamic when a Dynamic Resolution Scaling target is set in the option below.
- Dynamic Resolution Scaling
OFF, 30, 45, 60, or higher if your screen supports it. Can be used to set a target frame rate which the game will aim to accomplish, by automatically adjusting internal rendering resolution to achieve the best visual quality while maintaining frame rate.
Select from a range of pre-defined graphics settings for various levels of performance, with the choice of: Very Low, Low, Medium, High and Very High. This changes the settings below. Higher presets offer better image quality, but require more CPU and GPU power.
- Texture Quality
Choose between Low, Medium, High and Very High. Higher settings improve the visual quality of textures, but require more video memory.
- Texture Filtering
Select between Trilinear, 2x, 4x, 8x, 16x Anisotropic. Higher quality filtering improves texture quality when viewing at an angle, lower quality can improve GPU performance.
- Shadow Quality
Select between Very Low, Low, Medium, High, Very High. Higher quality adds more detail to the shadows, lower quality reduces the cost on the GPU.
- Ambient Occlusion
Darkens creases and corners in the game in order to add depth. Choose between Off, SSAO and HBAO+.
- Screen Space Reflections
Enable or disable screen space reflections.
Ray-tracing SettingsRay-tracing is available on compatible hardware. Enabling ray-tracing has a big impact on both CPU and GPU performance. The combination with upscaling options can improve performance.
- Ray-traced Reflections
On or Off. Enables the use of raytracing hardware to create realistic real-time reflections that properly represent both off-screen objects and objects that are moving. This can be quite expensive especially at higher settings.
- Reflection Resolution
Adjusts the number of rays used to render the reflections. The Very High reflection resolution can have a significant impact on frame rate, especially when combined with a high display resolution, and is only recommended on high-end GPUs or at lower display resolutions.
- Geometry Detail
When set to Very High, geometry like buildings will use higher quality meshes for raytracing, resulting in a much more realistic reflection. Select High for better performance.
- Object Range
Allows adjusting the range at which objects are considered for raytracing. Lower values can be used to reduce the CPU work needed to prepare for raytracing, and will help avoid the CPU becoming a bottleneck.
Geometry settingsMarvel's Spider-Man Remastered offers a range of geometry settings, that control the amount and detail of objects visible on screen. Lowering these settings can improve performance in the open world.
- Level of Detail
Higher quality increases the distance at which objects fade to a lower detail level. Lower quality decreases this distance, improving GPU and CPU performance.
- Traffic Density
Adjusts the amount of cars driving through the city. Lower values can help reduce CPU bottlenecks. After adjusting it the setting will gradually take effect as you traverse through the city.
- Crowd Density
Adjusts the number of pedestrians traversing the city. After adjusting it the change will gradually take affect as you keep moving through the city. Lower values can help reduce CPU bottlenecks, as well as allow for faster rendering on the GPU.
- Hair Quality
Adjust the density and the curvature of characters hair.
- Weather particle quality
Adjust the quality of the weather particle effects throughout the game.
Camera EffectsMarvel's Spider-Man Remastered offers a range of camera effects to customize the look of the game. Most of these settings do not have a big impact on performance and can be configured to taste.
- Depth of Field
Simulates the camera effect of having only a certain part of view in focus.
- Field of View
Increases or decreases the camera viewing angle by the selected percentage.
- Motion Blur
Makes movement appear smoother by blurring geometry along the direction it is moving.
- Film Grain Strength
Controls the amount of film grain that is simulated, to create a film-like distortion effect.
Allows bright spots on the screen to bleed light onto their surrounding area.
Enables the Vignette effect which darkens the image towards the edges of the screen to simulate camera lens behavior.
- Chromatic Aberration
Enables Chromatic Aberration, which simulates real-world lens distortion effects.
- Lens Flares
Enable to allow bright lights to create internal reflection and scattering artifacts as if viewed through a camera lens.